
ChimeraXR: Revolutionizing Training for Armed Professionals
As a developer at ChimeraXR, I helped build VR and MR training systems for armed professionals, combining physical weapon hardware with immersive virtual environments. These tools allowed users to practice tactics anytime, anywhere, delivering a realistic and user-friendly training experience through the power of mixed reality technology.

Pushing Boundaries in Mixed Reality: UE5 Multiplayer Project
As a developer specializing in mixed reality (MR), I’ve focused on building immersive multiplayer experiences using Unreal Engine 5. This project highlights my work in real-time interaction, object manipulation, and spatial awareness, blending virtual and physical environments to push the limits of MR and VR gameplay.

Making games that stand out.
The Forgotten Ones is a first-person horror game created in Unreal Engine, inspired by the real-life Chernobyl disaster. Developed using both C++ and Blueprints, the game features unique, complex gameplay mechanics that offer a challenging and immersive experience.
This personal project showcases my skills in game design and programming, and is available to play on itch.io. It reflects a strong focus on atmosphere, functionality, and player engagement.

Merging Games and Data Science
Stage Runner is a self-developed project using Unreal Engine, Spring Boot, and Jupyter Notebook.
The purpose of this project is to showcase the ability to visualize continuous player data using Jupyter Notebook. A custom Spring Boot back-end was developed to handle data storage and communication through REST APIs. The Unreal Engine-based game, Stage Runner, interacts with these APIs to send and retrieve real-time player data, demonstrating seamless integration between gameplay and backend analytics.