ChimeraXR: Revolutionizing Training for Armed Professionals

As a developer at ChimeraXR, I helped build VR and MR training systems for armed professionals, combining physical weapon hardware with immersive virtual environments. These tools allowed users to practice tactics anytime, anywhere, delivering a realistic and user-friendly training experience through the power of mixed reality technology.

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Pushing Boundaries in Mixed Reality: UE5 Multiplayer Project

As a developer specializing in mixed reality (MR), I’ve focused on building immersive multiplayer experiences using Unreal Engine 5. This project highlights my work in real-time interaction, object manipulation, and spatial awareness, blending virtual and physical environments to push the limits of MR and VR gameplay.

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Making games that stand out.

The Forgotten Ones is a first-person horror game created in Unreal Engine, inspired by the real-life Chernobyl disaster. Developed using both C++ and Blueprints, the game features unique, complex gameplay mechanics that offer a challenging and immersive experience.

This personal project showcases my skills in game design and programming, and is available to play on itch.io. It reflects a strong focus on atmosphere, functionality, and player engagement.

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Merging Games and Data Science

Stage Runner is a self-developed project using Unreal Engine, Spring Boot, and Jupyter Notebook.

The purpose of this project is to showcase the ability to visualize continuous player data using Jupyter Notebook. A custom Spring Boot back-end was developed to handle data storage and communication through REST APIs. The Unreal Engine-based game, Stage Runner, interacts with these APIs to send and retrieve real-time player data, demonstrating seamless integration between gameplay and backend analytics.

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ChimeraXR App

Snowday

The Honored

More Projects & Contributions

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